![]() Also, the longer the story, the more LP it costs for recruitment - with a penalty for large groups. Yes, the Legacy characters keep elemental weapon efficiency, their starting weapon tier level is higher and they start with 1 or more battle actions - but Legacy points are very valuable, so it's a trade-off. That's only logical.) It's because getting a new character late in Wildermyth (whether brand new or Legacy) still has them starting at level 1. (Keep the team at 3 or 4 veterans, and hide the grunt behind scenery and hope they've got a ranged attack of some kind - or else they're cannon fodder. I don't play on Martin or Lovecraft difficulties, so I've never had a newbie one-shotted. Originally posted by davea: Is it because recruits (child or not) have a problem with getting one-shotted by later chapter monsters? I wonder if anyone else is having this issue? But increasingly it just feels like a waste to recruit anyone with a retirement age less than 60 because it feels like a character added to legacy that is going to be useless, and a potential liability in the current campaign. ![]() I'm willing to roll with the punches on appearance, gender, hooks, personality and all other stat bonuses when recruiting. 25% variation feels reasonable, 185% does not. Early game this can be as much as 25% bonus damage on a 3-4 damage attack. That's a 57 year difference, or a 185% increase over the bad roll.įor comparison potency can be anywhere between 0 and 0.8. A good roll can see a hero of age 18 with a retirement age of 75. A poor roll can see a hero of age 25 with a retirement age of 45. Particularly with the legacy system and ability to reroll heroes on recruitment. One thing has been bugging me though, which is career length. Need help?Ĭontact us at for questions related to refunds and returns.I bought Wildermyth last week on recommendation from a friend, and so far have found it to be excellent despite a few bugs and teething troubles that are to be expected in Early Access. Due to the different tax rates in the US, we charge a 12% flat tax during check out process. The price for UK users is already included tax. The Tax is only charged for Steam Deck and Steam Deck Dock for the shipping address that located in the US. ![]() We don’t guarantee that we will receive your returned item. If you are returning more expensive items, you may consider using a trackable shipping service or purchasing shipping insurance. If you receive a refund, the cost of return shipping will be deducted from your refund.ĭepending on where you live, the time it may take for your exchanged product to reach you may vary. You will be responsible for paying for your own shipping costs for returning your item. To return your eligible product, you should mail your product to the return address. Steam Gift cards balance top-up is non-refundable as Steam will not refund the balance. Please note that the refund policy will not be applied if the package is opened. To be eligible for a refund, the Product must be returned in new condition and unopened with the original package. Steam Deck return policy should follow Valve's policy which is a 14-day return policy. Other physical products will be shipped within 3 days after purchase. If you are unable to refuse the package or the order is delivered for any reason, please reach out to us and we can provide you further instruction for the return. The order will be returned to the warehouse and automatically refunded. If you still want to cancel or return the order for a refund, you can refuse the package with the carrier at the time of delivery. Once this 24 hour period has passed, we are unable to make changes or halt the the shipping process. ![]() Steam Deck orders will be placed within 24hrs and you will have a 24-hour window to modify or cancel your Steam Deck order after you receive our purchase conformation email. All digital assets will be delivered within 24hrs after purchase. ![]()
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